Tuesday, September 20, 2016

Homework 3 - Unreal First Steps: Dropping Balls

Dropbox Link



This is just a simple simulation to test the physics in Unreal, and also with changing textures. The balls simply fall down through some obstacles and then into chutes. Each wall is a cube, and the pegs are cylinders. The entire structure was made flat at first, with each wall and peg being set as a child of the main floor, so that, when completed, the entire structure could be rotated so that the balls would roll down.



The walls were made transparent by changing their material. This was done so that the balls would be more visible when rolling down.















And, of course, only the balls were given physics so that the level would be stationary while only the balls would roll down.

No comments:

Post a Comment