Tuesday, September 20, 2016

Homework 3 - Unreal First Steps: Dropping Balls

Dropbox Link



This is just a simple simulation to test the physics in Unreal, and also with changing textures. The balls simply fall down through some obstacles and then into chutes. Each wall is a cube, and the pegs are cylinders. The entire structure was made flat at first, with each wall and peg being set as a child of the main floor, so that, when completed, the entire structure could be rotated so that the balls would roll down.



The walls were made transparent by changing their material. This was done so that the balls would be more visible when rolling down.















And, of course, only the balls were given physics so that the level would be stationary while only the balls would roll down.

Homework 2 - Team Meeting 2: Electric Boogaloo

We met a second time with all group members present. After much discussion and after lots of ideas being thrown around, we had finally decided on a couple aspects of the game. The art style will be dark and mysterious in a sandy environment, most likely inside of some kind of ancient pyramid. The game style is not set, but we're leaning towards the major theme being a puzzle. The game will also be in the first person to enhance the dark mood and to put the player in the shoes of the main character.

Tuesday, September 13, 2016

Homework 2 - Team Meeting 1: Initial Thoughts

We met with our final group member and discussed everything to get them up to speed on what we were doing. While talking about ideas of and about our game, we noticed that we were leaning towards a puzzle game. Although, not a typical puzzle game; It would be first or third person and you would be able to move around. Horror aspects were also discussed, in a way such that the game would change as you progressed.

Wednesday, September 7, 2016

Homework 1 - Games: What I Like

Deus Ex: Human Revolution

I enjoy Deus Ex mainly for it's adaptive game play and none linear play style. In the game, there are various approaches to each situation, those mainly being what I like to call the "sneaky" route or the "all-out" route. You have the choice of playing such that you are never seen, or just run in guns blazing and destroy everyone. There are also many upgrades you can get while playing the game, there are many different routes to take, and getting certain ones makes every fight different.

The Legend of Zelda: Ocarina of Time


Image result for ocarina of time
Ocarina of Time is a classic for many people, as it is for me. The appeal is its rich story and vast open world. There are also many amazing boss battles and challenging enemies. This game was huge for me growing up, as I had probably beaten it at least 10 times, and every time I played, I discovered new secrets and solved puzzles that I couldn't do before. For me, it was like another whole new experience each time.

Homework 1 - Custom Image: Amazing Art Skills



Here's my custom image. It was made using gimp and a couple wallpapers I had lying around. I used it as a custom thumbnail in my test video (obviously).

Homework 1 - Test Video: Struggling with Software




Here is my test video. The audio seems to be much quieter than expected, but it works. It also has a custom thumbnail, so that's cool.